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DYNAMIC COLLISIONS
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01
[ 02 / POSITIONING ]
FOR SPACES,
BRANDS AND MOMENTS.
WE TURN IDEAS INTO EXPERIENCES PEOPLE CAN SEE, HEAR AND INTERACT WITH.
[ 02.1 / TANGIBLE PHILOSOPHY ]
WE MAKE
IDEAS TANGIBLE.
EVEN WHEN THEY LIVE ON A SCREEN.
CASE STUDY: THE SENSORY ORNAMENTS
SCANNING IN PROGRESS
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PHYSICAL FORM
SOME THINGS SHOULD NOT JUST BE SEEN.
They should move. They should react. They should make a sound.
REACTIVE AUDIO
[ 03 / CAPABILITIES ]
BUILT FOR EXPERIENCES
We turn ideas into experiences across space, motion, sound and human interaction.
SPATIAL
Installations, environments and places.
DIGITAL
Interactive websites and experiences.
3D
Objects, worlds and impossible things.
MOTION
Movement that communicates.
SOUND
Details you don't just see.
INTERACTION
Experiences that respond to you.
[ 04 / SELECTED WORKS ]
FROM SCREEN
TO SENSE.
We design experiences across space, motion, sound and interaction.
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MISCHIEF RESTAURANT
LET'S MAKE SOMETHING PEOPLE FEEL.
A space. A launch. A digital experience. Or something completely unnecessary but beautiful.